Update:Dev Blog: Raids Rewards



We've collected some promising and popular community suggestions to be polled next week as rewards from raids. From a powerful new bow to dragon claws, there is bound to be something that excites you in today's blog!

Head over to the forums and give the raids rewards developer blog a read.

Mods Archie, Ash, Ghost, Jed, John C, Kieren, Mat K, Maz, Merchant, Ronan, Roq, TomH, Weath & West The Old School Team

DEV BLOG: RAIDS REWARDS

'''We've collected some promising and popular community suggestions to be polled next week as rewards from raids. From a powerful new bow to dragon claws, there is bound to be something that excites you in today's blog!'''

Please note: within this blog, the term 'attack rate' refers to the number of game cycles between attacks.

DRAGON CLAWS

Dragon Claws are an iconic item in RuneScape's history. Since the release of Old School back in 2013 there has been an ongoing debate about whether or not they have a place in the game.

Over the past year we have seen growing support for Dragon Claws, especially since their inclusion in Tournament Worlds. With Raids planned for early 2017, we feel that Dragon Claws would be a suitably massive addition to Old School to fit the content.

Dragon Claws would require level 60 Attack and would provide the following stats and special attack:



What happened to the Abyssal Claws suggestion?

One suggestion we saw from the community was adding a weapon identical to Dragon Claws, but with a 70 Attack requirement (named Abyssal Claws).

While this is an idea that interested us, and a portion of the community, there are a number of advantages to moving forward with Dragon Claws as the community knows them.



Keeping the 60 Attack requirement is not something which concerns us from a balancing perspective, and it will allow a larger number of players to enjoy the variety Dragon Claws will bring.

Also, the existing understanding of what Dragon Claws are and how they work means that many players will already know what to expect. With a new item it isn't so easy for people to immediately understand what the differences are, however minor they may be.

ANCESTRAL ROBES

Ancestral Robes will offer a superb offensive option for high level Magic users. Requiring 75 Magic & 65 Defence to use, they will act as a non-degradable set aimed at boosting Magic Damage.

To achieve this, they trade off some of the Defensive stats of Ahrim's for additional Magic Attack Bonus, as well as 2% Magic Damage increase per piece worn.



The non-degradeable nature of the Robes will provide a Magic alternative to the Bandos and Armadyl armours.

Dropping only from Olm, the final challenge of Raids, these Robes will carry a prestige and rarity as yet unseen in Mage armour.

As they will be very difficult to acquire, these Robes will likely carry a high price tag and be an unlikely choice for PKing, preserving Ahrim's place as a staple choice for Mages.

TWISTED BOW

The Twisted Bow is a slow, hard-hitting and accurate longbow which requires level 75 Range to use. The bow changes in strength and accuracy when used against magical opponents.



While the Twisted Bow has strong base stats, it can become stronger or weaker against opponents depending on their magic level or magic attack bonus. Both ranged strength and accuracy are buffed or debuffed at the same rate.

The following graph shows the buff % at different magic levels:



As an example of the Twisted Bow's strength, Dagannoth Prime is one monster where this bow is likely to be useful. The boss has a Magic level of 255, which would provide a buff of 217%.

While the Twisted Bow will be strong against some monsters, it will also be very weak against others. If a monster or player has a Magic level and bonus of 1, the bow would only provide 54% of its base damage and accuracy.

There is a cap of 250% on the damage and accuracy buff of the bow. This is to ensure that it doesn't end up being too strong against any monsters we may release in the future.

If a player's Magic accuracy bonus is higher than their Magic level, the bow will base the damage and accuracy modifier on their accuracy bonus instead.

TWISTED BUCKLER

The Twisted Buckler is a shield requiring level 75 Range and Defence. It provides best-in-slot range accuracy bonus, as well as noteworthy defensive stats.



The Twisted Buckler is the the spiritual successor of the Odium Ward, providing similar uses and value at a higher level.

As with Ancestral and Ahrim's, the value of the Odium Ward will still have its place as a lower tier, lower cost alternative to the Twisted Buckler. It will not be easy, or cheap, to get your hands on a Twisted Buckler - so you'll probably want to hold onto your Odium Ward.

DIHN'S BULWARK

Dinh's Bulwark is a two-handed shield which requires level 75 Defence and Attack to equip. The bulwark is unlike any shield or weapon currently in game, and offers some interesting advantages to its users.



Dinh's Bulwark has two attack options: block and pummel. Unlike attack styles on other weapons, these options change the nature of the shield in a big way.

When using block, you are unable to attack. However, all incoming damage is reduced by 20%.

When using pummel, you can attack with the shield but lose the damage reduction.

To prevent the advantages of each style being used at the same time, there is a short delay when switching from block to pummel during which you cannot attack. This will also apply when switching from the bulwark to other weapons.

DRAGON HUNTER CROSSBOW

The Dragon Hunter Crossbow is a unique range weapon with increased power when fighting Dragons.

Requiring 65 Ranged, the Dragon Hunter Crossbow offers a base bonus of 95 Ranged Attack. Fighting Dragons will empower the weapon, increasing both accuracy and damage by 10%. This will stack additively with Void, not multiplicatively.



DRAGON AND INFERNAL HARPOON

The Dragon Harpoon is an equippable tool used for fishing. When used for fishing, the Dragon Harpoon increases the likelihood of catching fish by 20%.



The Dragon Harpoon requires level 60 Attack to equip and level 75 Fishing to use. It can be used from the inventory and does not need to be equipped.

Infernal Harpoon

The Infernal Harpoon can be created by combining a Smouldering Stone and a Dragon Harpoon. It is very similar to both the Infernal Pickaxe and Axe in nature.

Whilst Fishing, the Infernal Harpoon has a 1/3 chance of consuming a fish when caught. You will receive a small amount of cooking experience for the fish which was consumed, with the experience gained being dependent on the type of fish.

After consuming 5,000 fish, the Infernal Harpoon becomes uncharged. It can continue to be used as a Dragon Harpoon in this state, or it can be recharged. To recharge the Infernal Harpoon, use a Smouldering Stone or Dragon Harpoon on it. This will give it another 5,000 charges.

ELDER ARMOUR

Elder armour is a new, top-tier set of melee armour. It requires level 75 Defence to equip and provides bonuses to justify very high requirement.



Elder armour is degradable and can be repaired for a price. The helmet degrades at a rate of 20k per hour of use, the platebody degrades at a rate of 50k per hour of use and the platelegs degrade at a rate of 30k per hour of use.

KODAI ROBES

Kodai robes require level 75 Magic and Defence, providing substantial bonuses for both.



Kodai Robes are degradable and can be repaired for a price. The hood degrades at a rate of 20k per hour of use, the robe top degrades at a rate of 50k per hour of use and the robe bottoms degrade at a rate of 30k per hour of use.

TWISTED ARMOUR

Twisted armour is a set of very strong Ranged armour which requires both level 75 Ranged and Defence to use. Twisted would be the first set of armour in the game to provide Ranged strength bonus.



Twisted Armour is degradable and can be repaired for a price. The coif degrades at a rate of 20k per hour of use, the body degrades at a rate of 50k per hour of use and the chaps degrade at a rate of 30k per hour of use.

WHEN WILL THESE REWARDS BE POLLED?

We will be closely monitoring your feedback on the content of this blog over the weekend. If necessary, we will tweak the rewards currently on offer in a follow up next week.

Following that blog, we'll be launching a poll alongside next week's game update to decide whether or not these rewards make it into raids.

It is vital that you provide us with feedback if you aren't happy with the rewards on offer. If you have thoughts on what has been discussed in this blog, please let us know!

Mods Archie, Ash, Ghost, Jed, John C, Kieren, Mat K, Maz, Merchant, Ronan, Roq, TomH, Weath & West The Old School Team