Template:Revenants/Drops

Drops
''All revenants share the same drop list. The higher the revenant's level, the higher the chance they drop an item alongside the guaranteed drops.''

Note: This template shows the drop rates for revenant dragon by default if the combat level is not defined with parameter  (including on this page).

Drop mechanics
''When a revenant is defeated, three variables are calculated based on the revenant's combat level to determine which drop table to roll:


 * $$A$$: $$\frac{2200}{\sqrt{combatLevel}}$$, rounded down
 * For, $$A$$ =
 * $$B$$: $$15+\frac{(combatLevel + 60)^2}{200}$$, rounded down
 * For, $$B$$ =
 * $$C$$: between 0 and inclusive, with equal chance of rolling all  values
 * If $$C$$ is 0, the "good" table is rolled
 * If $$C$$ is 1 to inclusive, the "mediocre" table is rolled
 * If $$C$$ is to 2999 inclusive, coins will be received''

''Non-guaranteed drops are divided between "good" and "mediocre" drops: "good" includes magic seeds, dragon med helm and all unique drops excluding the bracelet and scroll, while "mediocre" includes the rest. "Good" drops are times rarer than "mediocre". ''

''If the "good" table is rolled, another roll is made to determine which item is dropped. The roll is a value of 0 to 39 inclusive, or 0 to 13 inclusive if skulled, with equal chance of all values. Certain items have a value above 13, meaning they cannot be obtained when skulled while making the remaining items more likely (with the exception of ancient crystals, which become slightly rarer).''

Revenant ether quantity is between 1 and $${\sqrt{combatLevel}}$$ inclusive (rounded down), with each value having equal chance.

100%

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Unique
''There is a 1 in 0 chance of rolling the unique drop table. When this table is rolled, there is a 2 in 5 chance of receiving an amulet of avarice and a 1 in 5 chance each of receiving a weapon.''


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Weapons/Armour

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Runes/Ammunition

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Resources

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Other

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